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A tale of UX/UI Innovation
to craft connections through the integration of an Ice-Breaker feature in the Zoom web app based on a survey with 10+ participants
Problem Statement
As a student, I often have online classes on Zoom. I often see the first 10 minutes of the lecture go by deciding on an ice-breaker followed by doing an ice-breaker on Zoom which again takes time, during Zoom calls, furthermore, from a batch of 60 students, mostly only 10 or 15 students took part in those activities, so when my professor asked in frustration for a better way, I thought of leveraging my UIUX skills to solve it and redesign zoom app experience.
Challenge:
Enhance Zoom web app, by adding ice-breaker feature
Tools used:
Figma, Google Forms, UseBerry, and Canva
Team:
3 (1 Product Desginer, 2 Product manager)
Time:
Dec 2023- Present
Existing Challenges
So, in the Zoom app right now, people have trouble getting to know each other during online meetings – remote work, talking to clients, or virtual classes. Even students find it tricky to team up. We saw this gap and decided to amp up Zoom. Now, it's got features dealing with the awkwardness and boosting how we connect virtually—making online chats way smoother and more fun!
My Role
As a product designer and UX researcher for this project, my main focus was creating high-fidelity clickable frames that serve as the visual and interactive blueprints for digital products. I was responsible for understanding user needs through research and feedback, and refining designs to ensure usability and satisfaction. Meanwhile, my team handles business requirements and metrics analysis. This division allows us to streamline our workflow, ensuring our efforts align with user expectations and business objectives.
Design Thinking approach
After understanding the need for this feature in the existing Zoom meeting and the web app, I decided to use the design thinking method to develop the case study, and better break down the problem to understand the solution of it.
Understanding the user
Understanding the Problem
Sketching the ideas
Building the prototype
Testing the final app
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Conducted user interviews
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Did Personna building
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Built Customer Journey
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Analyzed the data collected
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Competitors analysis
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Defined Goals
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Brainstormed the ideas
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Did Feature prioritization
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Worked on lo-fi frames
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Built Prototype
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Conducted Usability testing
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Feedback and iteration